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10/31/2020
BETA – v1.2.0

Additions and Improvements:
– The secondary quest “The ultimate challenge” is now automatically unlocked when the player completes the main quest.
– If the player loses the saddle of his horse he will only have to whistle to make it reappear.
– A statistic showing the number of “Lost Souls” caught has been added.
– A slight sound effect now occurs when the player respawns after death.
– A dialogue proposing the player to take the “Neleptrons” has been added.
– The “Illusions” and “Myrath” bosses can be farmed even after completing the corresponding side quests.
– At the end of each side quests offering Chronotons as a reward, a message indicating the number won will be displayed.

Balancing:
– Familiar life has been increased a bit.
– The resistance of the Slimes has been reduced.
– Depending on the difficulty chosen, the player will lose more or less hunger after each death.
– The arc given in the boss of the “Golem” is summoned in the center of the room at each phase change.
– The quest given by the NPC “Patrick Corth” only triggers after talking to “Wirth Razgork” in the main quest.
– The scale is a little darker so as not to be confused with the bottom of the inventory.
– The distance necessary to cover in elytra for advancements has been increased.
– The movement speed of the “Phantoms” for the second phase of the “Ouran” boss has been slightly reduced.
– The number of achievement points required to have the ultimate reward is now 4000 points.
– Achievement points for fall distance and damage count have been balanced.
– The “Golem” training dummy now does half damage.
– Some checkpoints in front of the boss arenas have been moved a bit away.
– Familiars can no longer die if the player stays underwater for too long.
– The resistance of boss Karön has been increased a little.
– Most “rare” rarity axes now have an additional “Sharpness” enchantment.
– The lackeys of “Serile” generate a little less particles.
– The walking speed of “Ithil” has been increased a bit.

Bug fix:
– The “Ouran” boss no longer crashes the game when the player kills him during a landing phase in the center of the arena.
– The boss “Asurok” no longer appears in the center of the room to prevent him from leaving the room by upwelling currents.
– The NPC “Gonon” no longer speaks if you right click on him during the cutscene.
– Progress of Waypoint discovery can now be validated.
– The player can no longer really die at the end of the prologue when teleported to the zone of interdimensional timelessness.
– Going on the “Stock” spell will no longer allow you to gain statistical points for movement on horseback.
– A security has been added to the second floor of the large elevator of the south tower of “Billgart” dungeon thanks to a barrier wall in order to limit the player’s progress.
– The action of depositing gems in front of the altar of “Ryliath” now certainly launches the continuation of the main quest.
– After talking to “Syri Lorth” about making the trip to “Asunark”, she will now be on the boat ready to go.
– Main NPCs in “Angband” during cinematics now appear normally.
– The player can no longer take an infinite number of time gemstones and will no longer restart the cinematic loop after responding correctly to “Ouran” if he goes too fast to collect it.
– The second “Néleptron” in “Ouranos” is now accessible only after completing the last riddle.
– The NPC “Serile” is no longer stationary during the end cinematic in “Angband”.
– It is now possible to complete “A Balanced Diet”, “Eolorion Waypoint”, “Discover Tears forest” and other hidden exploits.
– End credits for BETA tester no longer cut before the end.
– The boss “Umbratyanth” no longer dies at the start of the fight when the player enters the arena.

Miscellaneous:
– Timing delay systems during certain cinematic have been added to prevent the players from triggering events too quickly, thus blocking their progress.
– Blocks have been added and removed to limit player progress in certain areas where they are not supposed to go.
– Some secondary aid points have been added to the main quest’s assistance for certain objectives.
– Some dialogs have been corrected.

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10/10/2020
BETA – v1.1.0

Additions and Improvements:
– The NPC “Amariel Kaleb” now displays the price it costs to rent a room.
– Some advancements including one hidden have been added: complete the main quest without dying once (it does not report any exploit point but earns 1,000,000 XP).
– Addition of a page in the book “Conscience” allowing to know the location of merchants and waypoints.
– NPC “Chryses Aleria” makes an appearance in “Eolorion” as Dahäl’s clothes seller (legendary clothes sold by NPC “Elziel Salvidam” are transferred to “Chryses Aleria”).
– The NPC “Jade Rozaell” appears in “Eolorion” as a special seller in the black market (some items sold by the NPC “Sirna Kho” are transferred to “Jade Rozaell).
– A torch is given along with the Fortuity sword (so players using Optifine can light up with it).

Balancing:
– Game performance has been improved. Some places gain up to 3 TPS (tick per second) and the amount of RAM needed drops by 400MB.
– The resource pack has been lightened a bit and each background music will load only once in the game depending on the location of the player.
– Charles’s bets have been balanced in order to be less profitable than they were before (they now bring in a little less Chronotons).
– NPCs who buy back items from the player will no longer be interested in food and arrows.
– Training dummies in “Ryliath” no longer drop xp orb with the “Furtuity” sword.
– The “Trap” spell has been buffed a bit. He can now stop enemies when exploding, and his cooldown and Dahäl consumption have been reduced a bit.

Bug fix:
– Ladders in the “Jarat” camp are no longer deleted if the player clicks with something else in their hand.
– The total number of spells cast is now counted to reach certain advancements.
– Advances are now resets and only started after the introduction from the moment the player takes his or her first steps in the past at “Silberländ”
– Dahäl’s launcher can no longer be duplicated.
– The NPC “Malak” no longer tells the player to go see the village chief when the quest is complete.
– It is no longer possible to reach the interior of the temple via the river in the “Jarat” camp.
– The end cinematic had a chance not to launch. This has been corrected.
– TNT minecart can no longer be pushed directly by the player.
– If the main player leaves the game in “Hill Valley” the cinematic is interrupted in order to secure the loss of important items for the main quest.
– The player is now obliged to do the main quest steps in order until the camp “Jarat” in order to enter.
– The coals sold by “Patrick Corth” can now also be used as fuel for the quest elevator in the “Worlëst” mine.
– Zombies can no longer transform into “Drowned” if they spend too long in water.
– The effects of the legendary Dahäl armor set are working again.
– The “Tiid Klo Ui” and “Nova” spells work again.
– In multiplayer, when a player activates a lock and they have multiple keys, only one key is now consumed.
– The latest temple of Owsästr cinematic has been lengthened to prevent players from being teleported in front of the gem without having had time to open the reward chests.
– If the player pays Syri Lorth 500 Chronotons, she will now be on the boat ready to go.
– The NPC “Elsa Rasmon” can now sell food.

Miscellaneous:
– Some triggers for the main quest have been changed so that they are sure to trigger when the player passes.
– Blocks have been added and removed to limit player progress in certain areas where they are not supposed to go.
– Some dialogs have been corrected.
– Some advancements have been fixed.

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01/10/2020
BETA – v1.0.0

Additions and Improvements:
– Functionality of “Fairy”, offering the opportunity for players to gain experience if they have the chance to catch it.
– 5 new side quests given by the NPCs: “Aldelrion”, “Namrïn” and “Trias”.
– Two new mythical weapons “Rukyrion” and “Lost Past” are now available as a reward for these quests.
– The mythical sword “Ultima” is now given when the player has completed all advancements (100% of exploits obtained) of the game.
– A new area and new cult boss hidden in the city “Angor”.
– A new area and a boss arena in “Ouranos”.
– New advancements have been added as well as a new category “Dahäl”.
– A 6th bet at 2500 Chronotons is now possible at “Charles”.
– New spell “Tiid Klo Ul” available from the NPC “Yaakov Rav” in “Ryliath”.
– New spell “Swarm of Arrows” available from the NPC “Stella” in “Eolorion”.
– “Umbra’Tyanth” is back, it is possible to face him after his mysterious appearance in exchange for some “Ecailles Souveraines du Chaos”.
– It is now possible to see the player’s “Master” level in the “Consciousness” book.
– Boss “Ouran” during his second phase summons arrows in the center of the arena, which will prevent the player from running out of ammo.

Balancing:
– The number of experiences needed to gain an additional “Master” level has been increased.
– Attack of monsters has been decreased a bit overall. The change is approximately 1/4 to 1/3 less attack for higher classes at max level (50+).
– The strength of epic and legendary rarity armor has been increased a bit (legendaries will always appear new, including diamond armor).
– Gold armor strength reload rate has been increased (now the higher the rarity the armor is, the more this rate increases).
– The toughness of some epic and legendary rarity weapons, shields and bows have been balanced.
– The number of uses required to evolve “Dahäl” spells has been adjusted a bit.
– The resistance of “Slimes” and “Magmas” has been increased.
– Some mob spawners in “Angor” and “Ouranos” have been removed.
– Some adjustments have been made to “Charles” bets (there is less chance of getting “Ecailles Souveraines du Chaos”, but more chance of getting items and “Chronotons”).
– The minions of the “Shadow” boss are now less powerful.
– Some advancements were impossible to complete, so they have been corrected.

Bug fix:
– It is no longer possible to use the “Fire Seals” and “Lava Seal” again during the cinematic in front of the door of the “Angor Palace”.
– The propulsion in the air thanks to the spell “Fireball” has been greatly limited.
– The texture bug making the borders of mythical weapons invisible has been fixed.
– The boss “François” no longer engages when the player passes through the underwater cave.
– In the quest “Find Mia”, if the player chooses to kill the dogs in the cellar, he now has the possibility to do so and thus be able to leave.
– In the north tower of “Billgart” dungeon, in the small arena where the player must kill two Golems, if the player dies, the trial will now reset correctly.
– Some unnecessary statistics in the book “Consciousness” have been removed.
– The page 10 of the statistics of the book “Conscience” has been updated with the addition of description as well as the correction of the statistic of the damage emitted, received and blocked.

Miscellaneous:
– Blocks have been added to limit player progress in certain areas where they are not supposed to go.
– Some dialogs have been corrected.
– Game credits have been updated.