We finally started the last big part of Across The Time : the last dungeon with the conclusion of an incredible journey. Don't worry, we won't tell you anything ^^, but here are some sketches from the last area.
Of course you may not understand, but perhaps you are interested in seeing how we design the areas, biomes and buildings.
Anyway, nothing left to chance!
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Hey, nothing could be better than a Sunday to finally talk to you about the leveling system!

Indeed, as stated from the beginning that we started Across The Time 2, we have always hoped to make a real system to increase power by level in Minecraft without using plugins or mods.
Now it's done thanks to the functions and especially the work of Thundesrtruck (who loves to develop gameplay systems ^^).

The level, which we call "Rising", will allow us to define the player's power throughout his adventure.
At each of these levels the player will be able to win:
- Extra Hearts,
- Dahäl Max,
- Skill points.
The sharing of heart and Dahäl will be done automatically while Skill points can be spent in different categories on choice, at the weapons master.

The maximum level that can be achieved by the player is set to "50".
But we have not overlooked the end-game because after this maximum level, additional ranks called "Master" can be won again.
Thus the player can continue to evolve and increase in power even after completing the entire main quest.

But you will have to be well equipped (patience also ^^) to slay these monsters, because the more you earn higher levels you will be powerful, but the more the next levels will be hard to get.
We have calculated the levels precisely thanks to a small formula that allows you to define an exponential scale, giving you more and more difficulty in reaching the full potential of your character.

Be aware that at the moment we have defined the power of the monsters in relation to the player's level with a "normal" difficulty, which is to say that the monster will also have a power level that will adapt in part to the players level, the difficulty of killing a monster will be indicated by a coloured symbol above their head (2nd photo).

We are not going to give you any details, because monsters will also have a rank with a power scale depending on the region and a category that can be minions as elites.
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