Changelog : Across The Time 2 – Time for Regrets : Definitive Edition

All improvements, additions, balances, and fixes from « Across The Time 2 – Time for Regrets » v5.0.1 to the « Definitive Edition » v1.0.0 for Minecraft 1.21.11!


Additions and Improvements

Game Systems & Interfaces

Daily Quest System

  • Access Point: A [Daily Quest Board] has been added to each city (RyliathMeleimEolorionKortaekPhoenixZirthion) for accepting and submitting daily quests
  • Content: 60 new daily quests added
  • Refresh Mechanism: Daily quests randomly refresh at regular intervals (repeatable completion)
  • Rewards: Completing quests grants additional Chronotons, experience points, reputation points, or new items

Chat Notices

  • Skill point gains are now announced in the chat, from every source: level ups, panoramas, side quests, runic trials, first boss kills, gems and Aramis.
  • Reputation gains and losses share the same format.
  • All of these can be silenced with the new [Chat Info] setting, without disabling the reward itself.

Ender Chest Functionality Update

  • Absorption State: Right-click to open the Ender Chest and activate its Item Absorption State, causing it to continuously absorb nearby dropped items.
  • Release State: Left-click to activate the Item Release State, causing the Ender Chest to eject stored items. When near a Recycler, items are automatically thrown onto the Recycler.
  • Cooldown Mechanic: Using the Ender Chest triggers a cooldown period, with duration based on the number of items absorbed/released in that operation.
  • Expedited Cooldown: During cooldown, players can spend Chronotons to instantly complete it. Cost is proportional to remaining cooldown time.
  • The storage limit is 777 items, but players cannot view the contents of the Ender Chest in real time.

Player Limit Modification

  • Supports « unlimited » player joins.
  • Players can join at any time during gameplay without restrictions.

City Walk System

  • City Title Display: Shows city name in center screen upon entry.
  • Movement Bonus: Grants Speed I effect while within city limits.

Mainplayer Name Modification

  • Players can now manually change the « Mainplayer’s name« , supporting more characters and languages (not just limited to English).

Sidebar system

  • The information bar on the right side of the screen will display some global information about the map.
  • A second Information mode has been added, showing map-wide ChronotonsSovereign Chaos ScalesRune PowderReputation and total playtime. The Progression mode keeps the three completion percentages.

Product sales display

  • Optimization of product sales list with corresponding item icons

Interactive Menu

The Book of Consciousness

  • Access Method: Press G to open The Book of Consciousness menu interface.
  • The whole interface is new: none of the pages below existed in v5.0.1. They replace the old written-book pages, and every one of them is reachable in two clicks without leaving the game.
Character
  • Mainplayer’s name, hero title, and the Rising / Master / Eternän levels with their experience progress.
  • Current Dahal and maximum health.
  • Body temperature.
Attributes
  • Full skill point allocation page: spend points across the nine aptitudes and read what the next level of each will bring.
  • Shows the points still available and the cost of the next upgrade.
Runewords
  • Every active runeword listed by name, each one showing its recipe, its bonuses and its level requirement on hover — the same details as the runeword item itself.
  • A summary at the top totals what those runewords are currently granting: experience, Chronotons, max health, Dahal limit, spell experience, spell cooldown, potion duration and boss loot.
  • Previously readable only from the rune stands in Ryliath.
Currencies
  • Chronotons carried and banked, Sovereign Chaos Scales and Rune Powder, all on one page.
Progression
  • The map’s three completion percentages — main questsside quests and exploration — the same figures the sidebar shows in PROGRESSION mode.
  • Gathers what used to be scattered across other pages: Progress (the 19 advancement categories out of 3102 advancements), Shiny Points (1305 symbols across 43 regions), Checkpoints (440 across the same 43 regions) and Bosses.
  • Each region, and each advancement category, turns green once completed.
Statistics
  • 44 tracked figures: mimics killed, chests opened, secrets found, spells cast, items bought and sold, playtime, distance covered by each means of travel, damage dealt / taken / blocked, and a kill count per creature type.
Quests
  • Main Quest: current objective and its hints.
  • Side Quests: the full list with individual progress.
  • Daily Quests: quests currently accepted, plus every unlocked city with its donation points and its common jar total — the jar turning green once it reaches its cap.
Game Guide
  • NPC Locations and Waypoint Locations.
  • Content Tutorials, replayable at any time.
  • Game Tips list.
Game Settings
  • Difficulty and Language can be changed at any point in the adventure.
  • Display toggles for:
    • Monster health bars
    • Item particle effects
    • Player attributes
    • Dynamic lighting (torches)
    • Hero title particle effects
    • Screen shake effects
    • Sidebar mode
    • Chat information
    • Game tips
    • Tutorial popups
    • Spell cooldown notices
Quick Actions
  • Gather Items: pulls every nearby dropped item to the player.
  • Mount Whistle: summons or stows the mount instantly.
  • Quick Repair: repairs any equipment slot on the spot, consuming repair tools of the matching rarity.
  • Respawn: returns to the last checkpoint reached.
  • Equipment Set: stores a full set of gear and swaps it back in one click.
Attribute Display System
  • Players can now customize which attributes are displayed at the top of their screen, with options to show either attribute points or numerical values.
  • A progress bar representing the player’s current Dahal value is also displayed.

Combat & Equipment

Enchantment System

  • Added 30 new enchantments.
  • Enchant at the church near Ryliath Dahal using Sovereign Chaos Scale and Rune Powder.

Equipment Quality Color Display

  • Item Icon: Colored border at bottom indicates quality tier.
  • Tooltip: Background color matches item quality.

Weapon mechanics

Shield
  • The duration of raising the shield to block has been reduced to 3-5 seconds. While raising the shield, pressing the Shift key (crouch) can unleash different special effects, and the shield will then enter a 5-10 second cooldown.
When the mainhand is holding a non-melee weapon.
  • Repel nearby enemies.
When the mainhand is holding an axe.
  • Stun nearby enemies for 1 second (half duration for bosses).
When the mainhand is holding an sword.
  • Deal 60% of current attack damage as area-of-effect damage to nearby enemies.
When the mainhand is holding a dagger.
  • Dash forward, and the next three melee attacks using this dagger will be extremely fast.
When the mainhand is holding a hammer
  • Leap forward.
When the mainhand is holding a scythes.
  • Leap forward.
Axe
  • When holding an axe and pressing the F key (the item swap key), the axe is thrown. Upon hitting an enemy/block, it will bounce back and deal damage to nearby enemies. Each time it hits an enemy/block, the damage dealt is reduced by 50%, and the weapon’s durability is also decreased.
Spear
  • When attacking with a spear, if you are too close to the enemy, the attack damage is reduced by 40% to 60%. If the distance to the enemy is just right, the attack damage is multiplied by 0.85 to 1.15.
Scythe
  • When holding a scythe, you can see « weak points » on enemies. Aiming the crosshair at an enemy’s weak point during an attack increases melee damage by 10% to 50%. If you do not hit the weak point, damage is reduced by 40% to 60%.
Dagger
  • When dual-wielding daggers in both the main hand and off-hand during consecutive attacks, there is a 10% chance to make the next two attacks significantly faster. Additionally, the off-hand dagger’s attributes provide half of their benefits.

Mythical Weapons

Weaponsking

  • Left Click: Attacks enemies and grants a small amount of Chronotons as a reward.
  • Right Click (Two Modes):
    • In Water: Activates the « Torrent » effect, allowing a short-range dash.
    • On Land: Switches to « Loyalty » mode—throwing the weapon. If it hits an enemy, the user teleports above them.

Rukyrion

  • Killing monsters of different tiers grants temporary buffs: STR, SPD, HAS.
  • Right-Click Combo:
    • Double Slash: Tap twice rapidly to launch two sword projectiles.
      • Effect: Disappears on first enemy hit, knocking back nearby foes.
    • Blink Dash: Third press triggers a short-range dash.
      • Effect: Launches enemies along the path and deals heavy damage.

Fortuity Sword

  • Killing 10 enemies grants a temporary adaptive Luck buff.
  • The weapon’s base stats increase as the player levels up.

Fenrir

  • Left Click: Attacks inflict « Freeze » effect on enemies.
  • Right Click (Hold): Releases « Frost Domain » that:
    • Freezes enemies within the area.
    • Blocks all incoming projectiles from outside.

Hermetique

  • Consumes a certain amount of Chronotons.
  • Deals AoE damage around your attack target based on your current Chronotons amount.

Bloodeater

  • Left Click: Attacks heal for 70% of damage dealt.
  • Right Click (Hold):
    • Consumes 70% of current health.
    • Releases a long-range sword projectile.

Warlord

  • Arrow Hit: Creates a « Lightning Field » on struck enemies that:
    • Pulls in nearby enemies.
    • Deals continuous lightning damage.

Kinuil

  • Right Click: Releases a flame field that:
    • Applies a flame mark to one random nearby enemy.
  • Attacking marked enemies:
    • Deals random splash damage to nearby enemies.

Sastr

  • Left Attack:
    • Knocks back hit enemies.
    • If knocked-back enemies collide with walls or other enemies:
      • Deals « AoE » damage to nearby enemies.
      • Knocks back surrounding enemies.
      • User recoils backward.
  • Right Attack:
    • Launches forward enemies into the air.

Ultima

  • Passive Effect:
    • While held, automatically generates flying swords at regular intervals.
  • Left-Click Attack:
    • Drives existing flying swords forward to attack and fire lasers.
  • Right-Click Action:
    • Increases the generation speed of flying swords.
    • If an attack is blocked while holding right-click, triggers an automatic counterattack from the flying swords.

Blindshield

  • Right-Click Action:
    • Enters a blinded state.
    • Blocks all incoming attacks for the duration.
    • Movement grants a speed boost but becomes difficult to control.
    • Damages enemies along the path of movement.

Kur-Hul Ud-Kud

  • Right-Click Action:
    • Throws a giant scythe forward. The scythe automatically moves forward and attacks nearby enemies. After some time, it slowly flies back to the player’s location.
    • Each time the scythe attacks an enemy, it grows larger, increasing both its attack range and damage. When it becomes sufficiently large or returns to the player, the scythe will unleash a more powerful attack and knockback effect on nearby enemies, while granting the player invincibility proportional to its size.
  • Left-Click Attack:
    • Can knock back the returning scythe in front, causing it to move forward again and lock onto nearby enemies.

Spell System

Spell System Optimization

  • Texture Upgrade: Added unique textures for spellbooks and spell launcher.
  • Cooldown Display: Improved visual cooldown indication on casting foci.

Spell Details Display

  • Click any spell name in the spellbook to view its detailed data.

Damage Spell Area-of-Effect Optimization

  • Target selection within the area is now more generous (especially for large-sized enemies).

New spells

1. Luminous Orb
  • Purchase Location: Ryliath
  • Effect:
    • Summons a permanent orb at the casting location that illuminates the surrounding area.
    • The orb automatically attacks nearby enemies with beam attacks.
2. Battle Companion
  • Purchase Location: Eolorion
  • Effect: Summons a flying pet that fights for you.
  • Related Weapon Mechanic: You can hold a sword-class weapon and left-click to replace it. Weapons of different qualities will increase its attack power.
3. Blood Transmutation
  • Purchase Location: Eolorion
  • Effect: Temporarily reduces a fixed amount of maximum health and increases the current Dahal cap.
4. Soul Companion
  • Purchase Location: Eolorion (Requires completion of all main and side quests)
  • Effect: Summons a vessel that you can possess.
  • Possession Mechanic: Left-click the summoned vessel to enter possession state.
  • Possession Abilities:
    • Player can freely move (including flying) but cannot pass through walls.
    • Can use the spacebar to open chests, activate Symbols, and interact with other explorable content.

Economy

Bank System Update

  • Bank-stored Chronotons are now shared among all players (no longer private).

Scratch Cards

Location: Charles’ Casino

Game Rules:

  1. Grid Purchase
    • Spend a certain amount of Chronotons to purchase a game grid
  2. Icon Unlocking
    • Spend a small amount of Chronotons to unlock individual icons on the grid
  3. Reward System
    • Unlocking a certain number of identical icons grants corresponding random rewards
    • The more matching icons unlocked, the richer the rewards

Items

New Rune Pouch

  • Obtain: Craftable via recipes.
  • Functions:
    • Automatically stores Rune materials from inventory (unlimited capacity).
    • Right-click to eject all stored Rune materials.

New Small Chairs

  • Obtain: Buy from NPC Estelle.
  • Functions:
    • Right-click to place and sit; left-click chair legs to pick up.
    • Special: When sitting on a chair, monsters will not spawn within 30 nearby tiles.

New Copper armor

  • Added a new category of copper armor of all rarities.
  • Added two armor sets: epic & legendary.

New Copper weapons

  • Added a new category of copper weapons of all rarities.
  • Added a weapon typescythes.

New Potions

  • Added potions of all rarities.
  • Added the duration of potion effects to their description.

Range of weapons

  • All weapons now have an attack_range bonus or penalty depending on the rarity and type of the weapon.

Weight of armor

  • All armors now have a weight which gives a small bonus or penalty to movement speed depending on their rarity and type.

Rune System

Rune Crafting System Update

  • Added toggle for « Rune Grinding » or « Rune Synthesis » in Ryliath’s Rune Room.
  • Removed Rune material upgrades; replaced with « Rune Powder → Rune Material » synthesis.
  • Synthesis requires owning the target material or its adjacent-tier materials.

Runewords Quick Synthesis

  • Players can click on the name of the Runewords in the recipe to quickly synthesize Runewords (Rune materials must be in the inventory).

New Recipe: Item Recasting

  • Recipe: 4 low-quality items + 1 high-quality item = 1 new high-quality item.
  • Example: 4 Rare items + 1 Epic item = 1 new Epic item.
  • Mechanics: The resulting item is randomly generated within the same tier (rarity/quality) as the input high-quality item.(Potions, Armor, Weapons only.)

New content

Runic Trials Rooms

  • 27 new runic trials spread throughout the Sylberländ region.
  • Each challenge consists of two puzzle/parkour rooms to solve in order to obtain a unique dark resin at the end.

Trial dungeon

  • New trial dungeon accessible in the Sylberländ region.
  • Can only be opened after bringing back all 27 dark resins at Eldric NPC, and offering a certain amount of rune powder.
  • The final reward is the legendary weapon: Kur-Hul Ud-Kud.

NPC

New Merchant NPC in Ryliath: Eldric

  • Runes can now be purchased with Chronotons, depending on the amount of Dark Resin provided.
  • Runes can now be purchased using random Rune formulas.
  • Runic Ore can now be traded for Rune Powder.
  • Rune Powder can now be traded for Sovereign Chaos Scales.

Exploration & World

Body Temperature System

  • Standing in a cold or hot region slowly pushes the player’s body temperature away from neutral. Crossing a threshold drains health and penalises three attributes until the player warms back up or cools back down.
  • Armour, weather, time of day, activity and spells all feed the calculation — a night storm in an exposed area bites far harder than the same zone at midday.
  • The current body temperature is shown in the TAB player list.
  • Active from the start of the main quest onward, so the introduction is unaffected.

Fishing System

  • Added 100+ fishing spots across Sylberland.
  • Use bait to improve loot quality.
  • Fishing tools can be purchased at shops that sell fish meat.

Map/Navigation System

  • Players can unlock map regions of Sylberland through main and side quests.
  • Additionally, they can unlock 40 small waypoints.
  • Players can select a small waypoint and use their mount to automatically travel to the chosen destination.

New Mounts

  • Purchase town-specific mounts: pigs, camels, horses, mules.

Chest Display

  • Chests at exploration point storages can now be right-clicked to instantly dump all loot inside the chest.
  • Most chests containing loot will now appear in an open state after being opened for the first time, and will display a glowing outline corresponding to their quality when approached.
  • Chests containing quest items or books will now display unique names.

Decorated Pot

  • Decorated Pots have been scattered throughout the map.
  • They can be broken to obtain ChronotonsChaos Sovereign Scales, and Runes.

Buried Loot

  • A large number of « Buried Loot » have been added to the map. They are usually hidden under weeds, rubble, or dirt, making them difficult to spot. Players need to right-click to clear the surface debris before they can pick them up.
  • Loot contents: ChronotonsChaos Sovereign Scales, and Runes.

Chests

  • Hundreds of chests have been added and distributed throughout the Sylberländ region.

Runic Ore

  • Runic ores that can be mined no longer directly drops Runes, but runic ores which can be exchanged for Runic Powder.

Elytra Race

  • Nine launch points have been added across the map. They are usually covered with rubble. After clearing the rubble, you can use Pelzion to soar with the wind.
  • Completing each section of the route will earn you additional rewards.

Monster HP Display

  • Health bars now appear above monsters’ heads.
  • Players can customize health bar settings.
  • When a monster’s health decreases, the specific amount of health reduced will be displayed as a number, accompanied by a unique icon for differentiation.

Maze System

Maze System Optimization

  • The Secret Seeker spell can now reveal all secrets in the maze.

New Item: Maze Torch

  • Acquisition: Defeating monsters, opening chests, collecting symbols, or waypoints.
  • Functionality: Placeable path markers (exclusive to maze use).

Reward Effects

  • On Completing: Killing monsters, opening chests, collecting symbols, or waypoints.
  • Players Receive: Minor HP restoration, temporary movement speed boost, small hunger recovery.

Monsters & Enemies

Elite Monster Mutations

  • Spawn Mechanism:
    • Lower probability of generating mutant elites; each mutant elite monster has only one special ability.
    • No more than one mutant elite monster exists at the same time.
  • How to Distinguish: Players can identify mutant elite monsters by the icon above their heads.
  • Attribute Mutations:
    • Power Type: Very high attack damage, low max health.
    • Speed Type: Extremely fast movement, very low attack damage.
    • Health Type: Massive max health, very slow movement.
  • Death Mutations:
    • Curse Type: Inflicts mental debuffs on nearby players when killed.
    • Healer Type: Restores 50% max HP to nearby monsters when killed.
    • Empower Type: Grants nearby monsters 5 seconds of invulnerability when killed.
  • Immunity Mutations:
    • Melee Immunity: Becomes invulnerable when players are within 5 blocks.
    • Projectile Immunity: Destroys player-shot arrows within 5 blocks.
    • Magic Immunity: Immune to all damaging Dahal spells.

Loot Rewards

  • Killing mutant elites grants more experience and currency loot.

New hostile creature

  • Zombie Nautilus, primarily found in ocean regions.

New special creature

  • Block Mimic:
    • Block mimics are randomly distributed across various dimensions. They disguise themselves as nearby blocks and are usually in a dormant state.
    • Players need to attack them to wake them up. Once awakened, they will either attack or flee from the player. Attacking or killing them will grant additional rewards.

Advancements & Progression

New Advancements

  • Spell Kill: Triggers when a player kills a mob with a damage spell.
  • Fishing: Triggers when a player catches a fish or purchases a fishing rod.
  • Enchanting: Triggers when a player performs an enchantment.
  • Mimic Kill: Triggers when a player kills a mimic chest.
  • Armor/Weapons/Potions: Triggered all new items loot added for collection.
  • Scythe weapon: Triggered when a player hit enemy with scythe.
  • Copper weapons: Triggered when a player hit enemy with copper weapons.
  • Copper armors: Triggered when a player break copper armor.
  • CRT Attribut: Triggered when a player reach some CRT attribut level.
  • Secret Dungeon: 4 advancements, one per wing cleared.
  • Trial Dungeon: 20 advancements covering its rooms and its completion.
  • Runic Trials: 28 advancements, one per trial plus its completion tiers.
  • Horse Racing: 10 advancements — taking part in and winning each city stage of the Sylberländ Obstacle Race, plus a full sweep.
  • Invasions Repelled: 4 advancements (1, 5, 10 and 25 invasions).
  • Inn Sleeping: 5 advancements (1, 10, 25, 50 and 100 nights).
  • Decorated Pots: tiered advancements for breaking them across the map.
  • Runes: new advancements for active runewords and for completing the rune collections.

Advancements structure optimization

  • the progress structure in the Collection has now become clearer.
  • All mythical weapons are now gathered under a single collection capstone.

Localization & Content

Translations

  • FR/ENG/CH: Added items & advancements names with description.

Dialogs/Texts

  • Some dialogs have been revised.
  • Tips messages have been improved.

Optimized Monster Spawning System

  • The natural spawning of monsters is now accompanied by particle effects and sound effects. This provides a clear visual and audio cue to alert nearby players of their appearance.

Toolbar

  • A new toolbar with four dedicated slots has been added. Players can assign tools like Torches and Rune Pouches to these slots, allowing them to quickly trigger the tool’s specific effect.
  • Spell Pouch: Can hold three casting implements. When placed in the toolbar, it automatically casts the corresponding spells.

Quick Equipment Swap

  • Players can store currently equipped gear in the Consciousness interface, allowing them to replace all equipped items with one click.

Music

  • The Battle sample music has been changed to a new original and reworked track.

Balance Changes

Attributes & Stats

Attribute System Update

  • Most attributes now directly modify base stats (no status effects).
  • Speed/Haste Attributes: Each point affects movement speed and attack speed.
  • Strength Attribute:
    • Restructured the calculation method for the Strength attribute.
    • The melee attack damage increased by the Strength attribute now depends on the weapon’s quality and type.
    • Higher-quality weapons yield higher melee damage increases, and different weapon types have different scaling effects.
    • For example, under the same quality, a hammer provides a greater melee damage increase than a dagger.
  • Resistance Attribute:
    • Each point provides 2 points of flat damage reduction and 6% multiplicative reduction, applied in that order.
    • At 17 points the multiplier reaches its floor and the player becomes immune.
    • A negative value has no effect — it never increases the damage taken.
  • Dahal Regen Attribute: Dahal’s regen now occurs every tick instead of once per second.
  • Dahal Regen: Dahal recovery is no longer percentage-based but instead increases linearly. The higher the DAR attribute points, the faster the linear growth.
  • Hunger Attribute
    • When the hunger bar is at its maximum, the player gains additional STR points.
    • When the hunger bar is below half, the player loses some STR points.
    • The intensity of this effect varies depending on the game difficulty.
  • Health Regen Attribute
    • Now, when the Health Regeneration attribute is 0, the player recovers 0.05 HP per second.
    • Each point of the HER attribute increases health regeneration by 0.05 HP per second.
  • New attribute CRT(critical hit multiplier)
    • The CRT attribute increases the player’s critical hit chance and critical damage.
    • Different melee weapons have different critical hit coefficients.
    • For example, daggers have a higher critical coefficient, while hammers have a lower one. This means that with the same CRT attribute, hammers will have a lower critical hit chance and lower critical damage.
    • CRT also increases the critical damage and critical probability of bows/spells.

Empty Hand Penalty

  • Melee damage is now brought down to zero without a melee weapon in hand (it no longer reduces attack speed).

Combat & Damage

Fire Damage

  • No longer triggers invincibility frames on monsters.

Drowning

  • Suffocation damage now scales with the player’s maximum health instead of a flat amount, so running out of air stays a genuine threat at high level.

Spell System Balance/Optimization

  • Spell Damage: Now scales slightly with difficulty.
  • Spells no longer trigger invincibility frames on monsters.

Tiid Klo Ul Spell Adjustments

  • Slow Effect nerfed from 90% → 45% at max level, but no longer interrupted by other spells.

Spell Interaction Changes

  • Damage spells no longer interrupt Nova/Corruption spells.
  • Damage spells cast during Nova/Corruption spells have significantly reduced damage.

Monsters & Enemies

Monsters

  • Size of elite monsters and some bosses has been increased.
  • After reaching the Master level, monsters gain some additional temporary health, which depends on both the Master level and the Eternän level.

Monster Spawn Speed

  • Spawn speed now increases with difficulty.
  • Natural spawning stops when the enemy count reaches 50.

Mimic Chest Adjustments

  • Reduced spawn rate.
  • Added appearance tips.
  • Reduce the number of drops when a mimic dies, but as the mimic’s level increases, the probability of it dropping high-quality items will also rise significantly.

Boss Difficulty Adjustment

  • Slightly increased damage reduction for Bosses: Asurok, Illusion, Torkant
  • Slightly decreased damage reduction for Bosses: Karon, Somniophages

Progression & Rewards

Player leveling

  • The number of experience points required to gain a RisingMaster and Eternän level has been increased.

Combo System

  • Experience rewards now scale more smoothly.

Boss Rewards

  • EXP Bonus: Defeating bosses grants additional experience points.

Skills Rewards

  • Space/time Gem placement now grants 3 skill points (up from 1 in v5.0.1).
  • Content now grants skill points — one point each for:
    • Every panorama discovered (44)
    • Every side quest completed (60)
    • Every runic trial completed (27)
    • Every boss killed for the first time, secret bosses included (37)
  • Aramis, in Eolorion, grants 3 skill points.
  • A thorough playthrough now ends on 342 skill points instead of roughly 185, so a player can fully max out three to four of the nine aptitudes by the end of the story rather than one or two.

Maze

  • Increased rewards depending on the maze difficulty.

Boss

  • Standardized and reduced certain rewards in master difficulty.
  • Increased Doom resistance.
  • Umbratyanth Phase 1: Spider attacks now deal magic damage.

Rune System

Rune Material Grinding

  • Slightly increased conversion rate.

Inventory & Storage

Stock System Update

  • Each Chrono Gem upgrades pocket by 1 level.
  • Opening Method: Hold conscience + Shift + Right-click

Page Functions: Previous Page Icon

  • Click: Return to previous page
  • Shift + Click: Quick-deposit inventory items into Stock

Page Functions: Next Page Icon

  • Click: Go to next page
  • Shift + Click: Quick-move Stock items to inventory

Page Functions: Discard Icon

  • Double-click: Pick up nearby ground items into Stock
  • Drop: Throw out all items in your Stock

Page Functions: Quick Loot Feature

  • Hold conscience + Press Discard key:
  • First press: Preview contents of targeted chest
  • Second press: Transfer all items to player (only works on opened chests)

Economy & Items

Economy

  • Increased potion prices.
  • Increases the Sovereign Chaos Scale sell value to 200.
  • Increases the Sovereign rarity items sell value.
  • Balanced all Armors/Weapons Chronoton prices.
  • Weapons and armour bought from a shop now arrive with 25% of their wear repaired — shop and loot share the same table, which rolls a random durability, so paying full price for a near-broken item felt unfair.

Food

  • Slightly increased consumption speed.

Loot Changes

  • Improved drop rate for:
    • Small Chronotons coins
    • Runes (from invasions and maze encounters)
  • Some previously empty containers now generate loot.

Items

  • Balanced <Stats/Enchantments/Damage/Armor> of all items (Weapons/Armors/Potions).
  • Stats Improvement of all Sovereign items.
  • Removed health and knockback bonus on weapons.
  • Decreased Crossbow durability.

Spell System

Spell Experience

  • Gain spell XP when killing monsters with offensive spells.

Advancements

  • Reorganize Collection advancements category.
  • Increased Exploit points and now stands at 23428, spread over 3102 advancements.

Bug Fixes

Quest Progression Issues

  • Fixed a bug where long questlines (e.g., Emerald Journey) could fail to detect progress due to excessive player teleportation (TP).

Exploration Point Vault Rewards

  • Now determined by the player with the highest exploration points.

Side Quest Achievement Sync

  • Automatically grants achievements to eligible offline players when others complete side quests.

Arena time record

  • Arena timing no longer displays errors

Multiplayer Animation Synchronization

  • Players who disconnect during an animation will now be seamlessly reintegrated to their correct position upon rejoining.

Miscellaneous

Mount Mechanics

  • Distance Restriction: Immobilizes and emits glow when player moves too far away.
  • Damage Immunity: No longer takes fall damage or fire damage.

Spell Pet Mechanics

  • Immune to all damage types.

Mapping Level design

  • Added more light sources to maps.

Shop Reset

  • Manually refreshing the store displays the store’s contents directly

Sylvandre’s Guidance tutorial

  • Sylvandre’s walking speed has slightly increased.

Enemy Spawn Protection

  • Enemys cannot inflict damage on players during the short period of their spawn;
  • this effect weakens as the difficulty increases.

Scene Camera Animation

  • The camera movement in most scene animations has been made smoother.

Dialog skip

  • Most dialogues can now be skipped.

Performance optimization

  • The data package has been largely optimized, resulting in reduced performance overhead for certain detection processes.

NPC Dialogue

  • NPC Portrait Display: NPC avatar icons are now shown during dialogues

Boss Health Bar Display Mechanics

  • Health Bar Visibility: The health bar of most bosses is only displayed to players who have entered the corresponding boss room.
  • Multiple Boss Management: When multiple bosses are present, the health bar at the top of the screen is promptly removed once that specific boss is defeated.
  • When repeatedly entering/exiting a boss room within a very short period of time, the situation where no boss spawns but the player is still deemed victorious will no longer occur.

Game experience feedback optimization.

  • Item drops will display a glowing outline in the color corresponding to their quality and will also show the item’s name.
  • When opening a new hidden shulker box, there will be an extra sound effect and a display showing the current number of shulker boxes discovered.
  • When opening a chest, additional sound effects will play based on the quality of the items inside, and particle effects in corresponding colors will be displayed.

Casino optimization.

  • Refactored the casino drop process function, now supporting rapid betting on different tiers with multiple clicks in a short timeframe.

Entity protection mechanism

  • When a player uses the kill @e command or loses entities due to other unforeseen circumstances, the map will regenerate some important NPCs/entities.

Minor Issues

  • Various minor bugs have been fixed.
  • Some inaccessible chests have been made accessible.
  • The game credits have been updated.
  • Blocks have been placed in certain locations to prevent the player from getting stuck or going off the map.