Release v1.1.0
10/02/2026
Additions & Improvements
–The « Character » page of the « Book of Consciousness » now shows the temperature your body is heading toward: green for the comfort bonus, white when safe, red or blue before overheating or feeling cold.
– The « Temperature » game tips and the body temperature tooltip explain the new behavior.
– New command for client-side mods, no operator rights needed: `/trigger ScoreTrigger set 3610` keeps five values synced to the game client without displaying them (Chronotons, level, master level, level-up requirement, maximum Dahäl).
– A city’s name now only shows again after 30 seconds away from it, instead of every time you step back in (for example while fighting in the fields around « Ryliath »).
– Half of the « MEGA » elites are now mutants, shown by two icons: one attribute mutation and one death mutation, never an immunity. They are not more frequent, and killing one gives the rewards of both mutations.
Balancing
–Temperature is much less demanding: your body now settles at a stable temperature instead of drifting endlessly, all the more at lower difficulties. You feel cold at -800 and overheat at 800, instead of -600 and 600. In « Veteran », only strong mismatches matter, such as heavy armor in the desert.
– Cold and overheating penalties are capped by difficulty: at most -2 per attribute in « Apprentice », -4 in « Veteran », -6 in « Master » and -8 in « Nightmare », instead of up to -10. Hunger is the exception, see below.
– Feeling cold now makes you noticeably hungrier at every difficulty: from -6 satiety in a mild cold to -14 at night in « Eolorion » and -20 at night atop « Vonaheim ». It also applies as soon as you feel cold, instead of up to 12 seconds later.
Bug Fixes
-The fight against « Etotsira » in « Earndhel » (act 3) could leave players stuck, mostly in multiplayer. He now raises his power at a quarter of his health, players still standing 30 seconds into his last phase are defeated so the story goes on, and no death in this fight counts in « Nightmare Hardcore ».
– Several respawn points were set inside the floor, so dying sent you to the world spawn instead: the 10th of the « Runic Trial », the 29th of the « Billgart » dungeon (« The End »), and one each in « Angor », « Kert », the « Kert » mine and « Mornith ». If you activated one of them before this update, activate it again.
– The « HealSplash » potion was named « VIeSplash » in French; it is now « Fiole de soin jetable ».
– The « Hot Fish » daily quest of « Eolorion » could only be completed once: taking it again kept the old progress and it always failed. Its progress now starts from zero each time.
– The « Ruins Treasure Hunt » daily quest of « Phoenix » counted glowing symbols found anywhere. It now only counts those of the « Angor Ruins », as its description says, and stops being offered once 100 have been collected.
– The « Frozen Treasures » daily quest of « Eolorion » was still offered once it could no longer be completed. It now stops once 25 of the 34 frozen treasures have been melted.
– The « Generous Donation » daily quest of « Meleim » only appeared after « Babbu » had left to buy his boat. It now appears while he is still begging, and each donation counts toward his 2,500 Chronotons.
– Daily quests that stop being offered (« Glowing Singularities », « Advice from an Old Adventurer », « Frozen Treasures », « Ruins Treasure Hunt », « Generous Donation ») left their advancement out of reach if never completed. You now get it when passing by that city’s quest board, once the quest can no longer appear.
– « Chiara », in « Ryliath », showed no side quest icon: it was hidden in her room’s ceiling. Quest icons now appear below low ceilings.
– A satiety (« HUN ») of exactly 3 gave no hunger effect; it now gives Hunger I, like 2 and 4.
– The « Provident » advancement now says 99 arrows, a full stack in this map, instead of 64.
– The « Advice from an Old Adventurer » daily quest of « Ryliath » asked for 3 hidden shulker boxes instead of 2; it now says 2.
– The sounds of the « Earthquake » spell could be heard across the whole dimension; they are now only heard nearby.
– The « Spell Pouch » and the « Torch » now say they work in the 4 « Tool Slots » at the top right of the inventory, not in the hotbar.
– Outside the Overworld (in « Angband », for example), some spells cast by the « Spell Pouch », such as « Fireball », misfired. They now work as when cast by hand.
– One of the five fishing spots of the « Black Forest » never appeared; it now does.
– In some games, a daily quest board lost its papers and looked empty, although its quests could still be accepted. Missing papers now come back when a player approaches.
– The « Sylberländ Steeplechase: Semifinals » of « Eolorion » could not start: « Marc Aboth » ignored « I’m ready » and the track preview in most languages. Both now work, his texts no longer mention the « Kortaek » finals, and his name no longer shows a raw text key.
– In Japanese, Korean, Arabic, Russian and Hindi, the steeplechase hosts « Marc Aboth » and « Chris Amork » spoke with another host’s name and face. In most languages, « Chris Amork » also called the finals the « next round ».
– The « Tiid Klo Ul » grimoire showed the Dahäl cost of the previous level (10 to 250). It now shows the real costs, 25 to 275; use the « Refresh » button of a grimoire you already have.
– In multiplayer, « Blood Conversion » also set the maximum health of nearby players to 20. It now only affects its caster.
– The « Fireball » spell could never land a critical hit; it now uses your critical chance like other spells.
– The « Three Whispers », « Six Whispers » and « Runic Choir » advancements (3, 6 and 10 active runic words) are now granted as soon as a word becomes active, not only when rejoining the world.
– Elite death effects (healing nearby monsters or making them invincible for 5 seconds) no longer reach bosses and their minions, where they could break a boss’s invincibility phase.
– The « Healing Companion » spell gave Dahäl Regeneration instead of Health Regeneration. It now gives +1 to +3 Health Regeneration, depending on its level.
– A negative Dahäl Regeneration gave strange results: at -1 or -2 Dahäl stopped regenerating, and from -5 down it regenerated faster and faster (19 per second at -12). A total of 0 or less now gives the minimum, 1 Dahäl per second.
– After a horse race, monsters and monster invasions could stop appearing around a player for good, if they were not on their mount at the start or left their horse behind. Such players are now disqualified, and affected games are fixed by the update.
– Starting a horse race while a previous one had not fully ended (for example when you left before the other riders finished) could start the old race instead and leave invisible walls at a starting line. Each race now starts its own countdown, and leftover walls disappear the next time that race starts.
– The reward a city gives for your contributions (« Received gratitude from the residents ») dropped fewer Chronotons than announced, for example 55 instead of 120. It now drops exactly the announced amount.
– In multiplayer, a « Gold Devourer » could work for another player, who then got its Chronotons and spell experience, and a « Soul Companion » could protect another player. Both now only serve their caster.
– The horse autopilot could get stuck against the lamp posts and a few other obstacles along the roads. Its route has been adjusted in 29 places, a horse stuck for two seconds now skips to the next point of its road, and it no longer falls into the lava river west of « Ryliath ».
– The autopilot could not start from the hotel of « Soquai »; it now does.
– Many spells and enchantments had different names in the « Game Tips » and advancements than on the items, for example « Cooldown Rush » for « Rapid Cooldown ». They now use the item names in every language.
– The « Rapid Cooldown » enchantment now says it has a 40% chance per second to cost 1 health point, instead of 75%.
– The level 5 advancement of « Blood Conversion » and the level 4 advancement of « Spatial Teleport » now describe the right goal.
Release v1.0.1
09/26/2026
Additions & Improvements:
–The « Power Ray » spell now ends in a burst of light at level 10.
– The « Combat » advancement tab has been reorganized. The advancements for breaking armor now follow one another by material (leather, chainmail, copper, iron, diamond, netherite, gold), and so do those for breaking weapons (wood, copper, iron, diamond, netherite, gold, « Billgart », « Ouranos »). « Cupidon » and « Slingshot » now follow « Take Aim », « Get Away From Me » follows « Not Without My Gravity », and « Shield Apprentice » now shows a shield instead of an arrow.
– Two new commands work without operator rights, for players and client-side mods: `/trigger ScoreTrigger set 3607` lists your repair tools, and `/trigger ScoreTrigger set 3608` shows the contents of your rune bundle, the runes you have discovered and your runeword bonuses.
– Eldric’s rune list now shows how much « Dark Resin » he has received.
– The « Temperature » entry of the « Game Tips », in the « Book of Consciousness », has been rewritten. It now explains what warms you up and what cools you down, what happens at each threshold, and how to keep your temperature under control. The chat tips about temperature use the same texts.
Bug Fixes:
–The « Zirthion » daily quest « A Good Meal » can now be completed. Handing in the 16 cooked porkchops and 16 steaks was always refused as unfinished, and once the 30 minutes had run out, the next hand-in applied the failure penalty (-100 « Chronotons », -3 reputation). The quest board now counts the meat and takes 16 of each once both amounts are reached.
– The failure message of every daily quest from « Meleim », « Eolorion », « Phoenix » and « Zirthion » presented it as a « Ryliath » daily quest.
– The completion message of seven daily quests showed the name of their city’s first quest instead of their own: « A Grand Investment », « Sweet Revenge », « A Perfect Match », « Sylberländ Steeplechase: Finals », « Tyrant Slaying », « A Good Meal » and « Chaotic Wind Swarm ».
– The progress message of the « Phoenix » daily quest « Tyrant Slaying » presented it as the « Eolorion » quest « Sweet Revenge ».
– The city of « Ryliath » was misspelled « Rylaith » in many texts, mostly its daily quests, in English, French, Chinese, Japanese and Portuguese.
– The critical line of the « Detailed Values » stat display showed a raw text key instead of the critical chance, in every language except Simplified Chinese. In Chinese, the default stat display also showed a « % » after the critical level.
– A gap in a wall of the « Billgart » dungeon, in « The End », has been closed. In a game started in v1.0.0, the gap remains, but it is purely cosmetic.
– The French description of the « Quenched » advancement was still in English.
– Several advancements were shown in French in the English version of the game, and in English in the French version: the « Elytra Race » advancements, those for dealing melee, spell and arrow damage, those for killing 200 and 400 bees or drowned, and « Experienced Digger ».
– In multiplayer, players without operator rights saw blank values in their grimoires (spell level and experience) and in the rune bundle’s list of runes. A grimoire already in the inventory is fixed by its « Refresh » button.
– The « Exploration Point Warehouse » in « Ryliath » could flood with items and lag the server. Standing on the lower step of its floor counted as leaving the warehouse, which rebuilt every chest, and a chest still ejecting its rewards came back closed and could be opened again for a full new loot. The whole floor now counts as inside, a chest counts as looted as soon as it opens, and the warehouse no longer scans every entity of the map each tick while players are around it.
– A new player joining the game made the reward caches that were already open in the « Exploration Point Warehouse » release their rewards again.
– The tip about the « Exploration Point Warehouse » said a reward cache opens every 150 Exploration Points; it opens every 188.
– The image shown with each tutorial was an empty black panel in English, in Traditional Chinese, and in every language that uses the English version (Japanese, Korean, Russian, Spanish, German, Portuguese…). The English images now exist, with translated titles; Traditional Chinese shows the Simplified Chinese image until its own images are made.
– The English tutorials called the « Book of Consciousness » the « Book of Awakening ».
– The « Character » page of the « Book of Consciousness » said you start to feel cold or overheat at a body temperature of -400 or 400; it happens at -600 or 600.
– On the same page, the body temperature was shown in blue, the color of cold, even when it was comfortable (between -100 and 100). It is now green.