Release v1.2.0
10/23/2026
Additions & Improvements
- With the « LEGACY » sidebar, the TAB list shows your Chronotons again instead of your body temperature.
- The first left-click on an Ender Chest now shows one button per rarity, to release only the items of that rarity.
- The « Gold Devourer » now announces its jackpot with a title and a sound; a new grimoire page explains it (use « Refresh » to update yours).
- The « Stats » page of the « Book of Consciousness » shows your number of deaths again.
- A new « Game Settings » option of the « Book of Consciousness » mutes the casting sounds of the spells your « Spell Pouch » casts for you.
- Refusing to help the giant golem of the « Billgart » dimension now comes with clear hints and a guide arrow: shoot its eye, then take the path it opens.
- Daily quest boards now show each quest’s time limit under its requirements, so you can check it before accepting.
- From level 5, the « Secrets Seeker » spell lets you choose what it reveals (chests, pots, symbols…) in the « Game Settings » of the « Book of Consciousness ».
- In the trial dungeon, each candle you light now shows the progress of the section (lit candles out of the total) above your hotbar.
- The « Secrets Seeker » spell now reveals the unlit candles of the trial dungeon section you are in, and they can be filtered like its other markers.
- New « Companions » page in the « Book of Consciousness »: rename your summoned companions and your mount, and choose or randomize their look, with the « Grimoire of Summons » sold by « Estelle ».
- The « Book of Consciousness » can now also be opened from the pause menu, besides its « Quick Actions » key, and gets a button to join the community Discord.
- The « Game Guide » of the « Book of Consciousness » now links to the official guide, the Adventquest website and its Planet Minecraft page.
Balancing
- Resistance no longer makes weak monsters harmless: it now blocks at most half of a hit. Strong hits, and so the later acts, are unchanged.
- The « Fortuity Sword » gains 0.4 attack per level instead of 0.5, about 20 % less damage. A sword you already have updates after 3 kills.
- « Sovereign Chaos Scales » drop more often in the first half of the game: 1.5 to 2.5 times as often in act 2, about 15 % more in « Angband ».
- The damage dealt by the mythical weapon « loneshedow » has been reduced.
- The full set bonus of the mythical « Hermetique » armor now gives +3 to every attribute instead of +1.
- « Thousand-Mile Stride » restores saturation every 30, 20 or 15 seconds of sprinting depending on its level, instead of every 10, and its description now says so.
- The « Respawn Point » of the « Book of Consciousness » now costs 50 to 250 Chronotons depending on your level, instead of 100.
- HAS pays off again with fast weapons: past about 2 hits per second, extra attack speed now turns into damage instead of wasted swings.
- Base attack speed is lower (3.4 instead of 4), but each HAS point now adds 0.25 instead of 0.2; both even out around 12 HAS.
- Decorated pots dropped their loot twice and rare runes far too often; they now drop it once, with much rarer tier A and B runes.
Bug Fixes
- Some daily quest board papers stayed invisible; they are now redrawn when a player comes near the board.
- The « Rune Bundle » now says it works in the 4 « Tool Slots » at the top right of the inventory.
- The board of the « A Grand Investment » daily quest (« Meleim ») now says 3000 Chronotons, the real cost, instead of 2000.
- The « Gold Devourer » rarity filters were unreadable in most languages. They now have their own page, one line per rarity, all disabled at first (use « Refresh » to update yours).
- At master levels 50, 100, 150, 200, 250 and 300, the « Character » page showed the wrong requirement for the next level.
- The « Give up » button that « Mercurius » offers at the « Arena » exit now works in every language.
- The button to turn the voice acting back on, at the start of the game, now works in every language.
- Telling « Etotsira » you still have business to settle no longer opens the « Ryliath » portal anyway (act 5).
- In French, the « Arena » tournament times now display correctly.
- In Russian, « Bet 4 » of the gambling game and some repair prices now show the real amount.
- In Simplified Chinese, a few messages and the « Skip » button of the end credits no longer appear twice.
- In the « Ithax » spaceship (act 4), some supply shulker boxes held only an invisible head instead of supplies. Boxes already affected stay empty.
- The chests of the « Exploration Point Warehouse » could drop coins non-stop until the server crashed. Fixed, including chests already stuck.
- A boss now resets as soon as no living player is left in its arena, even when a dead teammate has not respawned yet.
- Ultimate items now show their « Supreme » repair price and tool at every blacksmith level, not only at level 5, and the « Sovereign Chaos Scale » is named in your language.
- A thrown axe could vanish for good; it now drops to the ground instead, and a landed axe returns to its owner after about a minute.
- In the « Emergency Delivery! » daily quest (« Ryliath »), the « Frozen Goods » no longer stick to your mount, and disappear if the quest fails or is abandoned.
- The « Empathy » enchantment no longer keeps an « Eternal » helmet from regenerating, and « Quick Equip » no longer takes off pieces that « Cannot be replaced ».
- Only items with « Auto Repair » now repair themselves below 1 % durability; other enchanted items no longer use up your repair tools.
- The shield skill no longer plays the « Sword-Shield Combo » effects with swords that lack this enchantment.
- The advancements for breaking a weapon, an armor piece, a bow or a shield now unlock when the item actually breaks, not a few points before. Axes broken by throwing count too.
- « Handsfree » now counts copper, « Billgart » and « Ouranos » weapons, and « Naked » counts copper armor, including those broken before this update.
- In multiplayer, a boss health bar now shows to every player in the arena, not only the last one to enter.
- In multiplayer, from act 2 on, other players no longer see a second Dahäl bar left over from act 1.
- Starting a horse race could leave some NPCs unable to talk for good, like « Raj Kutra » in the main quest or « Gonon ». Fixed, including in affected games.
- These NPCs also showed an old name in white capitals (« GONON »); they now show it in red like the other NPCs.
- The matching game stopped giving spell experience to « Bait » after level 3, and kept giving it to « Healing Companion » at its maximum level.
- Mounting your tamed « Blazing Skeletal Horse » no longer posts a message in everyone’s chat; only the taming during its daily quest still does.
- The « Uncommon Bait » advancement unlocked with a common bait instead of an uncommon one; it now needs an uncommon bait.
- « Rune Hardening » repaired armor when it lost less durability than the enchantment level; it now only reduces the loss, down to zero.
- A monster invasion’s « Rune Rewards » chest no longer fills the game log with an error 20 times per second while waiting.
- Five side quests counted twice toward the side quest total, once before being completed, unlocking its advancements early and giving two skill points. They now count once, and the total of affected games is corrected.
- The lore books now wrap their text cleanly in every language, without stray fragments; missing spaces, broken paragraphs and many French typos are fixed.
- In « The immemorial duty », the first answer of Trias’s last choice did nothing; it now plays its ending.
- In « A dark artefact », the altar kept sparkling after you took the « Lone Shadow »; it now stops.
- Some monsters spawned without their weapon: « Serile »‘s skeletons and the Eternan archers had no bow, and « Rackham » no sword. They now carry them.
- « Chiara » and « Jack Arrow » showed no side quest icon, despite the v1.1.0 fix for Chiara; both now show it once their quest opens.
- In the « Billgart » elevator fight, the giant fireballs (according to their explosion power) and the third stage’s wither hurt the guardian golems again.
- The « Book of Consciousness » again lets you turn the cinematics’ voice acting on or off, in its « Game Settings » page.
- Some daily quest messages showed a raw text key instead of their text, like the « Eolorion » race announcement; they now display properly.
- In the last phase of « Ouran », the health bar now shows his health, and he no longer wears armor that made him take ages to defeat.
- The secret dungeon checkpoint counter now shows the real total of 30, and no longer stays silent when you reach your 29th checkpoint.
- The « Fireball » book’s « Auto Fire / Manual Fire » switch now shows the new mode after a click; it kept showing the old one, so players switched back unknowingly.
- In « Eolorion », the quest hint no longer says you helped « Marlène » when you won « Aramis » over without her.
- The second health bar of the « Doom » fight, once titled « Wither », now bears his name and follows his real health like his own bar.
- Taken by hand, the « Vonaheim » « Gem of Time » was an old copy the « Ryliath » portal refused, blocking the story; fixed, even for gems already taken.
- In the « Ryliath » horse race, « Stop waiting » sent the remaining riders to the « Soquai » forest instead of the « Meleim » finish line.
- Horse race time records were erased at the start of every race and ignored seconds; they are now kept, and beating one by seconds counts.
- After a few hits in a row, daggers stopped losing durability, whether you held one or two; they now wear out normally.
- The « Shadow » of the « Scheströwn » ruins could walk out of its arena and count as defeated, making every later fight an instant win; fixed, even in affected games.
- Some boss bars showed a raw text key instead of the boss name, like the trial dungeon « Ravagers », and « Subject0482 » showed « Subject0312 ».
- Several boss « Time Record » advancements ignored their stated time limit, like « François » granted under 2 minutes instead of 1; they now match their description.
- In the rune dispenser, « 4 legendary potions + 1 ultimate potion » never worked; recycled ultimate potions now give experience, and ultimate baits no longer give far too much.
- Accounting for a missing checkpoint in the Kert mines.
- Later copies of « Kinuil » and of the « Hermetique » armor pieces now match the first one you get; Kinuil had Fire Aspect II instead of X.
- The mythical trident « 武器之王 » bought at the shop now has its powers, and picking it up no longer gives a free « Ultima ».
- The « Berserker » spell got the reputation discount twice in shops, and « Blood Conversion » never got it; both now get it once.
- The « Spatial Warp » and « Soul Companion » spells no longer flood you with « CHEATER! » messages while they move your camera.
- The maze map, opened by sneaking with a « Netherfire Glow », now shows the maze instead of a row of white rectangles.
- The « Empathy » description was reversed: its bonus applies out of direct sunlight (night, rain, water, under a roof), its malus in direct sunlight.
- Monsters can no longer be killed in the instant they appear, which made them drop vanilla loot such as rotten flesh.
- The « Master » advancements of « Precision Block » and « Sword-Shield Combo » asked for level 5, above their maximum of 3; they now need level 3.
- After the main quest, Vulk sells the mythical trident « 武器之王 » again, once per world; it had vanished from his shop.
- « Absolute Runic Verb » is now granted as soon as you obtain your last runic word, not the next time you join the game.
- The « Sweet Revenge » reward showed « (%s%s%s) » and a wrong « -10% »; it now reads -10 Power Ray Dahäl cost, out of 50, then MAX.
- The « Duel Challenge from Bob L » reward now shows your Fireball damage bonus out of +200%, and MAX once it is reached.
- Rune word cooldown bonuses now read « Spell Cooldown Haste: +10% » instead of « -10% », since they divide the cooldown by 1.1.
- In multiplayer, a player joining for the first time no longer cancels the Power Ray Dahäl reduction earned from « Sweet Revenge ».
- « Blazing Speed » now briefly gives Hunger every 10 seconds of sprinting, a side effect that never triggered.
- In Chinese, the « Blazing Speed » description now shows the real speed bonus, 1 + the enchantment level.
- « Selfless Aid » no longer wears a chestplate below 0 % durability, nor an unbreakable one, which could use up your repair tools of that rarity.
- In shops, the marker before each spell book stayed red; it now turns green for spells you already have, at « Yaakov Rav », « Stella » and others.
- The markers before the shields sold by « Ramsay Tork » in « Phoenix » stayed red, even for shields you had already owned.
- After a horse race, « Helena Meli » and the other race hosts can be talked to again as soon as they are back home.
- Entering the room of a boss you cannot fight again yet, like the « Golem », no longer cuts the background music until your next boss fight.
- Elytra race segment records: « Angband » accepted runs under 5 minutes instead of 4, half-minute limits refused valid times, and slower runs replaced records.
- « Zirthion » daily quests now grant their advancements as soon as they are completed, not the next time the world is loaded.
- The black market no longer buys the « Pelzion » elytra; it is handed back unsold, like books and baits.
- With « Precision Block », holding Shift while blocking fired the shield attack every tick, wearing out your weapon; it now waits 5 seconds like other shields.
- A sword enchanted with « One-Handed Sword » and used from the off hand was destroyed at the end of its blocking stance; it now stays.
- In the « Owsastr » west wing, water freed on both sides at once (by a Luminous Orb) left the room half-filled for good; it now finishes rising.
- In the trial dungeon, hitting the five targets of section 18 no longer replays the opening mechanism every tick.
- In Nightmare, the trial dungeon Ravagers and their riders resisted all damage and lost 1 HP per hit; they now have the usual boss resistance.
- The Empathy description now warns that its helmet can only be taken off in the enchantment room of Ryliath.
- The Fortuity Sword help text now states that its Luck bonus consumes 10% of max Dahäl and needs enough of it.
- Buying the Recycler at the black market without enough Sovereign Chaos Scales no longer says Chronotons are missing.
- The secret dungeon’s boss door could stay shut despite the four seals; a stuck door now opens as soon as a player comes near.
- In « The Lure of Gain », the Kert mine TNT cart now stays put until the furnace cart reaches it; a cart already moved goes back to its spot.
- Reforging armor in the rune dispenser could never give 9 set pieces, such as the « Remarkable Tunic »; they can now drop like the rest of their set.
- In « The Lure of Gain », a fuelled furnace cart now leaves the Kert mine elevator the right way, and nearby players no longer land outside its platform.
- A boss health bar no longer stays on screen after leaving the arena mid-fight (teleport, portal, logout); it now shows only inside the arena.
- The « Skill Master » button of the « Book of Consciousness » NPC guide now shows its tooltip instead of a raw text key.
- The daily quest advancements 11 to 13 of « Eolorion », « Kortaek », « Meleim », « Phoenix » and « Zirthion » are removed: these cities only have 10 daily quests.
- The « Progress » page of the « Book of Consciousness » now counts each tutorial once, not once per language, so its « Tutorial » category can reach 100 %.
- The « BOSS Kill Time Records » page of the « Book of Consciousness » now lists the record of « François », which never appeared.
- The « Pelzion » now has a collection entry like the rest of its set; shops show it as an elytra, with a green marker once owned.
Release v1.1.0
10/02/2026
Additions & Improvements
- The « Character » page of the « Book of Consciousness » now shows the temperature your body is heading toward: green for the comfort bonus, white when safe, red or blue before overheating or feeling cold.
- The « Temperature » game tips and the body temperature tooltip explain the new behavior.
- New command for client-side mods, no operator rights needed: /trigger ScoreTrigger set 3610 keeps five values synced to the game client without displaying them (Chronotons, level, master level, level-up requirement, maximum Dahäl).
- A city’s name now only shows again after 30 seconds away from it, instead of every time you step back in (for example while fighting in the fields around « Ryliath »).
- Half of the « MEGA » elites are now mutants, shown by two icons: one attribute mutation and one death mutation, never an immunity. They are not more frequent, and killing one gives the rewards of both mutations.
Balancing
- Temperature is much less demanding: your body now settles at a stable temperature instead of drifting endlessly, all the more at lower difficulties. You feel cold at -800 and overheat at 800, instead of -600 and 600. In « Veteran », only strong mismatches matter, such as heavy armor in the desert.
- Cold and overheating penalties are capped by difficulty: at most -2 per attribute in « Apprentice », -4 in « Veteran », -6 in « Master » and -8 in « Nightmare », instead of up to -10. Hunger is the exception, see below.
- Feeling cold now makes you noticeably hungrier at every difficulty: from -6 satiety in a mild cold to -14 at night in « Eolorion » and -20 at night atop « Vonaheim ». It also applies as soon as you feel cold, instead of up to 12 seconds later.
Bug Fixes
- The fight against « Etotsira » in « Earndhel » (act 3) could leave players stuck, mostly in multiplayer. He now raises his power at a quarter of his health, players still standing 30 seconds into his last phase are defeated so the story goes on, and no death in this fight counts in « Nightmare Hardcore ».
- Several respawn points were set inside the floor, so dying sent you to the world spawn instead: the 10th of the « Runic Trial », the 29th of the « Billgart » dungeon (« The End »), and one each in « Angor », « Kert », the « Kert » mine and « Mornith ». If you activated one of them before this update, activate it again.
- The « HealSplash » potion was named « VIeSplash » in French; it is now « Fiole de soin jetable ».
- The « Hot Fish » daily quest of « Eolorion » could only be completed once: taking it again kept the old progress and it always failed. Its progress now starts from zero each time.
- The « Ruins Treasure Hunt » daily quest of « Phoenix » counted glowing symbols found anywhere. It now only counts those of the « Angor Ruins », as its description says, and stops being offered once 100 have been collected.
- The « Frozen Treasures » daily quest of « Eolorion » was still offered once it could no longer be completed. It now stops once 25 of the 34 frozen treasures have been melted.
- The « Generous Donation » daily quest of « Meleim » only appeared after « Babbu » had left to buy his boat. It now appears while he is still begging, and each donation counts toward his 2,500 Chronotons.
- Daily quests that stop being offered (« Glowing Singularities », « Advice from an Old Adventurer », « Frozen Treasures », « Ruins Treasure Hunt », « Generous Donation ») left their advancement out of reach if never completed. You now get it when passing by that city’s quest board, once the quest can no longer appear.
- « Chiara », in « Ryliath », showed no side quest icon: it was hidden in her room’s ceiling. Quest icons now appear below low ceilings.
- A satiety (« HUN ») of exactly 3 gave no hunger effect; it now gives Hunger I, like 2 and 4.
- The « Provident » advancement now says 99 arrows, a full stack in this map, instead of 64.
- The « Advice from an Old Adventurer » daily quest of « Ryliath » asked for 3 hidden shulker boxes instead of 2; it now says 2.
- The sounds of the « Earthquake » spell could be heard across the whole dimension; they are now only heard nearby.
- The « Spell Pouch » and the « Torch » now say they work in the 4 « Tool Slots » at the top right of the inventory, not in the hotbar.
- Outside the Overworld (in « Angband », for example), some spells cast by the « Spell Pouch », such as « Fireball », misfired. They now work as when cast by hand.
- One of the five fishing spots of the « Black Forest » never appeared; it now does.
- In some games, a daily quest board lost its papers and looked empty, although its quests could still be accepted. Missing papers now come back when a player approaches.
- The « Sylberländ Steeplechase: Semifinals » of « Eolorion » could not start: « Marc Aboth » ignored « I’m ready » and the track preview in most languages. Both now work, his texts no longer mention the « Kortaek » finals, and his name no longer shows a raw text key.
- In Japanese, Korean, Arabic, Russian and Hindi, the steeplechase hosts « Marc Aboth » and « Chris Amork » spoke with another host’s name and face. In most languages, « Chris Amork » also called the finals the « next round ».
- The « Tiid Klo Ul » grimoire showed the Dahäl cost of the previous level (10 to 250). It now shows the real costs, 25 to 275; use the « Refresh » button of a grimoire you already have.
- In multiplayer, « Blood Conversion » also set the maximum health of nearby players to 20. It now only affects its caster.
- The « Fireball » spell could never land a critical hit; it now uses your critical chance like other spells.
- The « Three Whispers », « Six Whispers » and « Runic Choir » advancements (3, 6 and 10 active runic words) are now granted as soon as a word becomes active, not only when rejoining the world.
- Elite death effects (healing nearby monsters or making them invincible for 5 seconds) no longer reach bosses and their minions, where they could break a boss’s invincibility phase.
- The « Healing Companion » spell gave Dahäl Regeneration instead of Health Regeneration. It now gives +1 to +3 Health Regeneration, depending on its level.
- A negative Dahäl Regeneration gave strange results: at -1 or -2 Dahäl stopped regenerating, and from -5 down it regenerated faster and faster (19 per second at -12). A total of 0 or less now gives the minimum, 1 Dahäl per second.
- After a horse race, monsters and monster invasions could stop appearing around a player for good, if they were not on their mount at the start or left their horse behind. Such players are now disqualified, and affected games are fixed by the update.
- Starting a horse race while a previous one had not fully ended (for example when you left before the other riders finished) could start the old race instead and leave invisible walls at a starting line. Each race now starts its own countdown, and leftover walls disappear the next time that race starts.
- The reward a city gives for your contributions (« Received gratitude from the residents ») dropped fewer Chronotons than announced, for example 55 instead of 120. It now drops exactly the announced amount.
- In multiplayer, a « Gold Devourer » could work for another player, who then got its Chronotons and spell experience, and a « Soul Companion » could protect another player. Both now only serve their caster.
- The horse autopilot could get stuck against the lamp posts and a few other obstacles along the roads. Its route has been adjusted in 29 places, a horse stuck for two seconds now skips to the next point of its road, and it no longer falls into the lava river west of « Ryliath ».
- The autopilot could not start from the hotel of « Soquai »; it now does.
- Many spells and enchantments had different names in the « Game Tips » and advancements than on the items, for example « Cooldown Rush » for « Rapid Cooldown ». They now use the item names in every language.
- The « Rapid Cooldown » enchantment now says it has a 40% chance per second to cost 1 health point, instead of 75%.
- The level 5 advancement of « Blood Conversion » and the level 4 advancement of « Spatial Teleport » now describe the right goal.
Release v1.0.1
09/26/2026
Additions & Improvements
- The « Power Ray » spell now ends in a burst of light at level 10.
- The « Combat » advancement tab has been reorganized. The advancements for breaking armor now follow one another by material (leather, chainmail, copper, iron, diamond, netherite, gold), and so do those for breaking weapons (wood, copper, iron, diamond, netherite, gold, « Billgart », « Ouranos »). « Cupidon » and « Slingshot » now follow « Take Aim », « Get Away From Me » follows « Not Without My Gravity », and « Shield Apprentice » now shows a shield instead of an arrow.
- Two new commands work without operator rights, for players and client-side mods: /trigger ScoreTrigger set 3607 lists your repair tools, and /trigger ScoreTrigger set 3608 shows the contents of your rune bundle, the runes you have discovered and your runeword bonuses.
- Eldric’s rune list now shows how much « Dark Resin » he has received.
- The « Temperature » entry of the « Game Tips », in the « Book of Consciousness », has been rewritten. It now explains what warms you up and what cools you down, what happens at each threshold, and how to keep your temperature under control. The chat tips about temperature use the same texts.
Bug Fixes
- The « Zirthion » daily quest « A Good Meal » can now be completed. Handing in the 16 cooked porkchops and 16 steaks was always refused as unfinished, and once the 30 minutes had run out, the next hand-in applied the failure penalty (-100 « Chronotons », -3 reputation). The quest board now counts the meat and takes 16 of each once both amounts are reached.
- The failure message of every daily quest from « Meleim », « Eolorion », « Phoenix » and « Zirthion » presented it as a « Ryliath » daily quest.
- The completion message of seven daily quests showed the name of their city’s first quest instead of their own: « A Grand Investment », « Sweet Revenge », « A Perfect Match », « Sylberländ Steeplechase: Finals », « Tyrant Slaying », « A Good Meal » and « Chaotic Wind Swarm ».
- The progress message of the « Phoenix » daily quest « Tyrant Slaying » presented it as the « Eolorion » quest « Sweet Revenge ».
- The city of « Ryliath » was misspelled « Rylaith » in many texts, mostly its daily quests, in English, French, Chinese, Japanese and Portuguese.
- The critical line of the « Detailed Values » stat display showed a raw text key instead of the critical chance, in every language except Simplified Chinese. In Chinese, the default stat display also showed a « % » after the critical level.
- A gap in a wall of the « Billgart » dungeon, in « The End », has been closed. In a game started in v1.0.0, the gap remains, but it is purely cosmetic.
- The French description of the « Quenched » advancement was still in English.
- Several advancements were shown in French in the English version of the game, and in English in the French version: the « Elytra Race » advancements, those for dealing melee, spell and arrow damage, those for killing 200 and 400 bees or drowned, and « Experienced Digger ».
- In multiplayer, players without operator rights saw blank values in their grimoires (spell level and experience) and in the rune bundle’s list of runes. A grimoire already in the inventory is fixed by its « Refresh » button.
- The « Exploration Point Warehouse » in « Ryliath » could flood with items and lag the server. Standing on the lower step of its floor counted as leaving the warehouse, which rebuilt every chest, and a chest still ejecting its rewards came back closed and could be opened again for a full new loot. The whole floor now counts as inside, a chest counts as looted as soon as it opens, and the warehouse no longer scans every entity of the map each tick while players are around it.
- A new player joining the game made the reward caches that were already open in the « Exploration Point Warehouse » release their rewards again.
- The tip about the « Exploration Point Warehouse » said a reward cache opens every 150 Exploration Points; it opens every 188.
- The image shown with each tutorial was an empty black panel in English, in Traditional Chinese, and in every language that uses the English version (Japanese, Korean, Russian, Spanish, German, Portuguese…). The English images now exist, with translated titles; Traditional Chinese shows the Simplified Chinese image until its own images are made.
- The English tutorials called the « Book of Consciousness » the « Book of Awakening ».
- The « Character » page of the « Book of Consciousness » said you start to feel cold or overheat at a body temperature of -400 or 400; it happens at -600 or 600.
- On the same page, the body temperature was shown in blue, the color of cold, even when it was comfortable (between -100 and 100). It is now green.